Colors of shapes darker than real colors
Colors of shapes are darker than real colors. How we can get the same colors using shapes shaders? Maybe we could configure them somehow or change some configs in the shape plugin itself?
We're using URP and basic URP shader for the cube.
Hi Freya, Yes, that is exactly our problem. https://streamable.com/rhfo3y
We would like to use your great shapes in our software vispa.io where we want to enable users to plan and execute a next level ideation workshop.
Your shapes play a big role in our software as our 2d graphic elements, we would be very happy if we can continue to use them. We already have a nice lit environment and unfortunately we are just failing to display the colors of the 2d shapes correctly. Can you think of a solution to our problem? Like turning off the global volume specifically for the shapes or actually using a lit shader?
We are looking forward to hear from you
that's pretty hard to do, unless you find some way to make global post effects only affect certain render layers?
post effects are designed to affect everything, so if you want to exclude certain objects that gets pretty difficult. You might be able to do it with the immediate mode drawing methods, but that's an entirely different workflow. I'd start googling around to see if there are ways to exclude certain objects from post effects in your current render pipeline! All component shapes are mesh renderers, so whatever you'd to do mask those, Shapes would work the same way