Text is not antialiased when scale is applied

Avatar
  • updated

If you set your `Draw.scale` to something like (0.1, 0.1, 0.1) and draw text at some size like 30f, the text will be completely aliased, even if other shapes are not (and just to confirm, when you scale a TMP object on its own to something like (0.01, 0.01, 0.01) and set the font size to something like 360f, you still get properly antialiased text).

Reporting a bug? please specify Unity version:
2021.1.16f1
Reporting a bug? please specify Shapes version:
4.1.0
Reporting a bug? please specify Render Pipeline:
URP