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198 topics
New post
Last updated
0
Answered
Performance RegularPolygon vs Rectangle (Android)
Johannes Deml
updated
12 hours ago
4
0
Under Review
Settings UI does not support projects with version control enabled
JohannesMP
updated
yesterday at 11:16 a.m.
3
0
Under Review
Draw.Line vs Draw.Polyline Linear Colorspace inconsistency
JohannesMP
updated
yesterday at 8:39 a.m.
1
0
Fixed
Supress/avoid "unwanted modifications" Unity dialog when using shapes?
Peter Ginsberg
updated
yesterday at 5:23 a.m.
1
0
Answered
How do you edit a shape during runtime?
❄️ Ollie ❄️
updated
yesterday at 5:14 a.m.
3
+4
[URP] [XR] Some shapes are not working in Single-Pass Instanced
hybridherbst
updated
4 days ago
14
0
Declined
Photoshop-style Overlay blend mode
JohannesMP
updated
4 days ago
2
0
Documentation: Clarify blend mode 'Writes to depth buffer' implications
JohannesMP
updated
4 days ago
2
0
Completed
Documentation: Clarify how to change line thinness fading setting
JohannesMP
updated
4 days ago
1
0
Completed
Documentation: change references to 'Shapes Config.cginc' to use Settings Window
JohannesMP
updated
4 days ago
1
0
Completed
Move ImmediateModeShapeDrawer out of Samples
JohannesMP
updated
4 days ago
2
0
Shapes prefab behavior when placed on a canvas
Jeffrey
updated
4 days ago
0
0
Fixed
HDRP Build throws error when trying to set 'runInEditMode' on 'CustomPassVolume'
Stephen
updated
6 days ago
1
+8
Under Consideration
Adding a Gradient Scale property to Shapes
Philip Askins
updated
6 days ago
7
0
Fixed
Immediate mode Draw.Line not appearing in standalone build.
JohannesMP
updated
1 week ago
10
0
Answered
How Do I Control Z Buffer Depth with Immediate Mode Drawing?
marcus r
updated
1 week ago
4
0
Declined
Set object draw layer within Immediate Mode
ryan trawick
updated
1 week ago
7
0
Completed
ImmediateModeShapeDrawer Object-centric documentation example additions
JohannesMP
updated
1 week ago
1
0
Unity's Fault
Immediate Mode Doesn't Work with Pixel Perfect Camera
marcus r
updated
1 week ago
2
+1
Under Consideration
Request: "Point" Object, for use with Polylines
Lollie
updated
2 weeks ago
3
+29
Under Consideration
Add Spline primitive
Demid Lupin
updated
2 weeks ago
12
0
Not a bug
Shader Variants for Billboards even though they are not used
Johannes Deml
updated
2 weeks ago
5
+3
Unity's Fault
Draw.Text multiple times in same frame has same string?
Geordie Hall
updated
2 weeks ago
18
0
Unity's Fault
Old ShapesConfig script not removed on 3.0.0 install?
Patrick
updated
2 weeks ago
2
+10
Completed
Masking / Stencil Buffer Support
Christian Östman
updated
2 weeks ago
3
+3
Fixed
Ztest is not working for Immediate-Mode Drawing(URP)
George
updated
3 weeks ago
18
0
Answered
When will masking be available
Ricardo Aguiar
updated
3 weeks ago
4
0
Fixed
MissingReferenceException: The variable sampleMaterials of UIAssets doesn't exist anymore.
SharkWithLasers
updated
3 weeks ago
3
0
Not a bug
Creation of PolygonPath/PolylinePath every frame during immediate drawing leaks Meshes (and memory).
Koalefant
updated
3 weeks ago
2
+1
Answered
Examples Scene and Script
gerald parker
updated
3 weeks ago
2
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