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Recently updated posts
+9
Shapes not rendering in builds (investigation megathread)
Freya Holmér
1 year ago
updated by
Hamster On Coke
11 hours ago
26 comments
0
Answered
Using Polyline Mesh for Mesh Collider
giant light matt
2 days ago
updated by
giant light matt
2 days ago
2 comments
+1
Answered
Draw shapes in URP
hugo lammens
5 days ago
updated by
hugo lammens
2 days ago
2 comments
0
Best approach for accessing DrawCommands from custom RendererFeatures?
Thew
1 month ago
updated by
Freya Holmér
1 week ago
1 comment
0
Answered
Change distance between dashes
Isaac James
2 years ago
updated by
rhys
2 weeks ago
3 comments
0
Answered
SpriteRenderer & Immediate-Mode Drawing rendering order
Thomas Brown
2 years ago
updated by
Spencer Hargiss
1 month ago
4 comments
0
Declined
Transforms as Start and End for line
Greg Madison
1 month ago
updated by
Greg Madison
1 month ago
2 comments
0
Unity's Fault
Several Draw.Line not working in ImmediateModeShapeDrawer (starting with the sample)
pedro silva
1 year ago
updated by
jon coughlin
1 month ago
7 comments
+2
Shader names include [ ] characters which are used in label groups for Addressables, so [ ] are considered invalid for addressable resources. Would be nice to rename shaders.
andrew trese
2 months ago
updated by
rak
1 month ago
3 comments
0
A setting to prevent all shaders loading when only 1 is needed
dominic hamelin-blais
2 months ago
updated by
Freya Holmér
2 months ago
1 comment
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