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    +9
    Shapes not rendering in builds (investigation megathread)
    • Freya Holmér 1 year ago
    • updated by Hamster On Coke 11 hours ago
    • 26 comments
  • Avatar
    0
    Answered Using Polyline Mesh for Mesh Collider
    • giant light matt 2 days ago
    • updated by giant light matt 2 days ago
    • 2 comments
  • Avatar
    +1
    Answered Draw shapes in URP
    • hugo lammens 5 days ago
    • updated by hugo lammens 2 days ago
    • 2 comments
  • Avatar
    0
    Best approach for accessing DrawCommands from custom RendererFeatures?
    • Thew 1 month ago
    • updated by Freya Holmér 1 week ago
    • 1 comment
  • Avatar
    0
    Answered Change distance between dashes
    • Isaac James 2 years ago
    • updated by rhys 2 weeks ago
    • 3 comments
  • Avatar
    0
    Answered SpriteRenderer & Immediate-Mode Drawing rendering order
    • Thomas Brown 2 years ago
    • updated by Spencer Hargiss 1 month ago
    • 4 comments
  • Avatar
    0
    Declined Transforms as Start and End for line
    • Greg Madison 1 month ago
    • updated by Greg Madison 1 month ago
    • 2 comments
  • Avatar
    0
    Unity's Fault Several Draw.Line not working in ImmediateModeShapeDrawer (starting with the sample)
    • pedro silva 1 year ago
    • updated by jon coughlin 1 month ago
    • 7 comments
  • Avatar
    +2
    Shader names include [ ] characters which are used in label groups for Addressables, so [ ] are considered invalid for addressable resources. Would be nice to rename shaders.
    • andrew trese 2 months ago
    • updated by rak 1 month ago
    • 3 comments
  • Avatar
    0
    A setting to prevent all shaders loading when only 1 is needed
    • dominic hamelin-blais 2 months ago
    • updated by Freya Holmér 2 months ago
    • 1 comment
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