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    0
    Not a bug Drawing multiple Polygons/Polylines from a single ImmediateModeShapeDrawer does not work
    • Alex Howe 2 weeks ago
    • updated by Alex Howe 6 days ago
    • 2 comments
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    +7
    Under Review Getting NullReferenceException When Building to Android and Using Immediate Mode Drawing
    • airoll 1 year ago
    • updated by Justin Wasilenko 6 days ago
    • 14 comments
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    0
    Under Review ImmediateModeShapeDrawer Sample Not Drawing
    • michael ferron 2 months ago
    • updated by Freya Holmér creator 6 days ago
    • 3 comments
  • Avatar
    +3
    Completed WebGPU Support
    • Dom Harris 5 months ago
    • updated by Freya Holmér creator 6 days ago
    • 3 comments
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    0
    Use Hierarch Order If Sorting Layer & Order Is Same
    • test 1 month ago
    • updated by test 1 month ago
    • 0 comments
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    +2
    ZTest only works in compatibility mode in Unity 6.3LTS URP
    • Charly Yan Miller 2 months ago
    • updated by Charly Yan Miller 2 months ago
    • 0 comments
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    0
    Disc Radius is actually Diameter?
    • John Vanderbeck 4 months ago
    • updated by John Vanderbeck 3 months ago
    • 3 comments
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    0
    Changing ZTest via code during runtime is inconsistent
    • Polynomial 3 months ago
    • updated by Polynomial 3 months ago
    • 0 comments
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    +6
    Canvas Text Draws behind in-world objects
    • Marc Williams 12 months ago
    • updated by Rune Skovbo Johansen 3 months ago
    • 1 comment
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    0
    Immediate mode canvases randomly draw op top of or below other IM draw calls
    • Rune Skovbo Johansen 3 months ago
    • updated by Rune Skovbo Johansen 3 months ago
    • 2 comments
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