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    +8
    Under Review Getting NullReferenceException When Building to Android and Using Immediate Mode Drawing
    • airoll 1 year ago
    • updated by Hendrik Schulte 3 days ago
    • 16 comments
  • Avatar
    0
    Drawing Shapes to Render Texture is broken in URP
    • Mar Zandvliet 2 weeks ago
    • updated by Mar Zandvliet 1 week ago
    • 0 comments
  • Avatar
    +3
    Completed WebGPU Support
    • Dom Harris 6 months ago
    • updated by Mar Zandvliet 2 weeks ago
    • 5 comments
  • Avatar
    0
    Not a bug Drawing multiple Polygons/Polylines from a single ImmediateModeShapeDrawer does not work
    • Alex Howe 1 month ago
    • updated by Alex Howe 4 weeks ago
    • 2 comments
  • Avatar
    0
    Under Review ImmediateModeShapeDrawer Sample Not Drawing
    • michael ferron 3 months ago
    • updated by Freya Holmér creator 4 weeks ago
    • 3 comments
  • Avatar
    0
    Use Hierarch Order If Sorting Layer & Order Is Same
    • test 2 months ago
    • updated by test 2 months ago
    • 0 comments
  • Avatar
    +2
    ZTest only works in compatibility mode in Unity 6.3LTS URP
    • Charly Yan Miller 3 months ago
    • updated by Charly Yan Miller 3 months ago
    • 0 comments
  • Avatar
    0
    Disc Radius is actually Diameter?
    • John Vanderbeck 4 months ago
    • updated by John Vanderbeck 3 months ago
    • 3 comments
  • Avatar
    0
    Changing ZTest via code during runtime is inconsistent
    • Polynomial 3 months ago
    • updated by Polynomial 3 months ago
    • 0 comments
  • Avatar
    +6
    Canvas Text Draws behind in-world objects
    • Marc Williams 1 year ago
    • updated by Rune Skovbo Johansen 3 months ago
    • 1 comment
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