I would like to see Corner Radius on Quad

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Like Corner Radius in Rectangle or Roundness in Triangle, it would be very useful to have the same functionality in Quad.

When drawing objects in world coordinates, Rectangle needs to make full use of Pivot and Size to draw them in a way that is consistent with shapes drawn in other world coordinates, and we are struggling to implement this in my current project.

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline