Pies, rings and arcs reset to discs on scene save on custom mask settings

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Reproduces 100% of the time.

Steps:

  1. Create an arc shape in the scene with Right Click/Shapes/Arc
  2. Set Masking/Ref to 1
  3. Set Angle start to 1
  4. Save the scene
  5. The arc now renders as a disc

Steps 2 and 3 are just for the sake of example. This happens when there is any change to a masking setting and any change to a regular render setting (thickness, angle start/end, ...).

It fixes itself when the scene is reloaded or when you toggle another shape type and back.

How it looks pre scene save:

Image 737


How it looks post scene save:

Image 738

Reporting a bug? please specify Unity version:
2021.3.0f1
Reporting a bug? please specify Shapes version:
4.2.1
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline