Switching platform to WebGL breaks URP render feature
When switching to WebGL, the URP Renderer Data breaks if you are using Shapes Render Feature. See the two screenshots below, first one is when on the windows build, second after having switched to WebGL.
Pressing "attempt fix" does nothing, and i can't right click to remove. The only solution is to switch back to a Windows build and remove the Shapes Render Feature.
At the moment, I am not using immediate mode rendering, but I intend on doing that in the future, so I'd love to get some suggestions on how to solve this. Should be noted that I have manually disabled the WebGL 1.0 graphics API.
Reporting a bug? please specify Unity version:
2022.3.1f1
Reporting a bug? please specify Shapes version:
4.2.1
Reporting a bug? please specify Render Pipeline:
URP
Hey are you sure you can't remove and re-add the shape feature?
I'm on 2022.3.2f1, Shapes 4.2.1, URP, building on a Mac, and I am building for WebGL here