Postprocessing effects in in immediate mode

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Hi,


Is there a way to get postprocessing effects like bloom to affect stuff drawn in immediate mode while using the built-in render pipeline? Right now it looks like this (left drawn in immediate mode, right is a game object with Disc component).

https://www.dropbox.com/scl/fi/ipz79jewmu9k3k1t9n30m/Unity_sJV0nnnC4W.png?rlkey=unbe68rvzzlbjbgb7d3kiyiss&dl=0

In Draw.Command I set the cameraEvent is to CameraEvent.BeforeImageEffects.


For text I was able to render bloom when I changed cameraEvent to BeforeForwardAlpha.

Tested also URP and there post processing worked just fine.

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline