Postprocessing effects in in immediate mode
Hi,
Is there a way to get postprocessing effects like bloom to affect stuff drawn in immediate mode while using the built-in render pipeline? Right now it looks like this (left drawn in immediate mode, right is a game object with Disc component).
In Draw.Command I set the cameraEvent is to CameraEvent.BeforeImageEffects.
For text I was able to render bloom when I changed cameraEvent to BeforeForwardAlpha.
Tested also URP and there post processing worked just fine.
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline