Triangles don't render when they go beyond a certain size on Mac/iOS

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On iOS/Mac, triangles that are too big (have their A, B and C vertices too far apart from each other) don't render. They will render if they aren't too big (and no other issues at all with other shapes that I've noticed). This is not an issue on Windows. I'm using URP.


 I was using per corner color mode, and some of the colors had alpha < 1, so I thought that might be what was causing the issue, but I went and tried all the different property combinations for the triangle tool, and it didn't seem to make a difference (tried different blend modes, scale modes, color modes, etc). 


I just discovered that I can still scale the GameObject with the triangle component, and as long as the A, B and C vertices aren't locally too far apart, the triangle will still render. I will probably just use this to accomplish what I want, but wanted to make a note of this anyways. 

Reporting a bug? please specify Unity version:
2022.3.42f1
Reporting a bug? please specify Shapes version:
4.3.1
Reporting a bug? please specify Render Pipeline:
URP