Invert Color Blend Mode
Hi, I was trying to port a feature previously done with a Unity UI Image + custom shader that visually shows the part of the shape (image) either black or white depending on the color of the scene color.
Using Shapes how could I achieve this? Any way of adding a custom material or would it require implementing a new blend mode?
Thanks!
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
URP