Shapes shaders don't work with Unity PolySpatial

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The shaders used with Shapes doesn't work with PolySpatial. It would be very useful using Shapes with visionOS! 


Are there plans to fix this? 


AFAIK this would involve recreating the shaders in Shader Graph, using the available nodes compatible with MaterialX, so understand if it's not going to happen!

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
URP