Adding Meters and Pixels
I currently have a system that's drawing rings, with the radius set in meters:
```
Draw.ThicknessSpace = ThicknessSpace.Noots;
Draw.Thickness = RingThickness;
Draw.DiscGeometry = DiscGeometry.Flat2D;
Draw.RadiusSpace = ThicknessSpace.Meters;
Draw.Radius = RingRadius;
Draw.Ring();
```
However, I want to make this ring look a little fancier by drawing some more rings nearby. For example a solid ring sandwiched by 2 dashed rings.
Ideally, I want the sandwiching rings to be offset by the width of the initial ring. For example:
```
Draw.Radius = Meters(RingRadius) + Noots(RingThickness);
Draw.Ring();
Draw.Radius = Meters(RingRadius) - Noots(RingThickness);
Draw.Ring();
```
tl;dr: I want to mix units.
Is there some way to achieve something like this?
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
URP