Culling mode [Off, Front, Back]
It would be really nice to have able to set the culling mode of the shader.
Currently `Cull` is always set to `Off`.
It would be nice to be able to set this to Front or Back.
A reason to do this would be to use 2D shapes in 3D space, and only make one side of it visible.
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
URP