Shapes prefab behavior when placed on a canvas

  • updated


I've been playing with the latest asset version (awesome update btw!), I've tried to figure out this issue where every time I add a basic prefab (which includes shapes in coordinate mode) to a canvas, I don't get the result I'm expecting with the actual shapes scale.

Once on canvas, I have to scale the actual prefab, in this case by a factor of 100, in order to get the actual prefab shapes relation.

If I switch the shapes back to uniform mode, everything works as expected.

Not sure if I'm missing something here! Pls let me know.

* My workaround currently is to basically edit each prefab's shapes once placed on canvas (sizes, radius etc)

Thanks and keep up with the good work.

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Built-in render pipeline