Dashed arc disc not rendering correctly on Android URP

  • updated

I've been using dashed discs for like a week now without any troubles, but after switching to android I noticed that if they're over some value (seems like around 180-190 degrees) they begin to glitch out and finally disappear completely, I fiddled around with shapes and unity's shader precision options to no avail

Edit: Found out that it only happens if the end angle is negative

Video of the problem:

Disc component settings:

Random troubleshooting data:

URP 11.0.0

Phone: Poco x3 Pro
Android 11

Snapdragon 860 cpu

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline: