Dashed arc disc not rendering correctly on Android URP

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I've been using dashed discs for like a week now without any troubles, but after switching to android I noticed that if they're over some value (seems like around 180-190 degrees) they begin to glitch out and finally disappear completely, I fiddled around with shapes and unity's shader precision options to no avail

Edit: Found out that it only happens if the end angle is negative

Video of the problem:
https://drive.google.com/file/d/1-Ao0oldE5OE2mqwU96FhG7p5u2ESHAmq/view?usp=sharing

Disc component settings:

Image 536

Random troubleshooting data:

URP 11.0.0

Phone: Poco x3 Pro
Android 11

Snapdragon 860 cpu

Reporting a bug? please specify Unity version:
2021.1.6f1
Reporting a bug? please specify Shapes version:
4.1.1
Reporting a bug? please specify Render Pipeline:
URP