Crash in macOS standalone (URP) using Immediate Mode


When I make a standalone macOS build (URP) that uses Immediate Mode shapes, I see a Metal crash immediately.

I suspected the shader simply wasn't in the build, and that seems to be the case, similar to:

So the same workaround works: keep all Instancing Variants in the Shader Stripping settings. Another workaround is to simply include a Shapes object (non-IM) in the scene. But it'd be nice to not need these workarounds.

Thanks for the great asset!

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline: