Crash in macOS standalone (URP) using Immediate Mode
When I make a standalone macOS build (URP) that uses Immediate Mode shapes, I see a Metal crash immediately.
I suspected the shader simply wasn't in the build, and that seems to be the case, similar to:
So the same workaround works: keep all Instancing Variants in the Shader Stripping settings. Another workaround is to simply include a Shapes object (non-IM) in the scene. But it'd be nice to not need these workarounds.
Thanks for the great asset!