Problems with navMeshSurface
I have a problem using shapes. Some scenes seem to be stuck in an infinity loop as soon as i started them.
I narrowed it down to the navMeshSurface-Component of unity. I build the navmesh through code during runtime.
The shape "polyline" works, though.
It would be great to have a solution for this,
public class navbuilder : MonoBehaviour
public NavMeshSurface surface;