Why do the shaders not support batching?
Hello!
I wanted to use static batching of the Shapes library in my game. I was wondering why the library currently disallow batching.
Thank you,
Blake
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Shapes relies on GPU instancing instead of static batching because of its dynamic nature - static batching wouldn't be possible given all the shader properties shapes allow currently