Programming shapes

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Hi there

First of all, I really enjoy this asset.

I am sure that it is possible to create all kinds of interesting graphics using the different shapes that are in this library. However, for someone who has little to no experience working with this, I am not sure where to start. I am currently working on a 2d game, and I would like to experiment with graphics in a tool like After Effects (or similar) and then implement that into my game. The problem is, I don't know how to take my ideas and recreate them within a tool like Shapes. And I know it is possible, when I see the examples in the video. I am guessing that it is a similar challenge when working with the canvas in html. 


Do you know if there are any tutorials on learning how to programthese kinds of graphics in similar situations - such as the sphere (with lines) example (in the documentation). Shapes is pretty new, so there probably aren't many tutorials on exactly this asset yet.


Hope it makes sense. 

Best Regards,

Mathias

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
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Freya Holmér
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In general, the website at https://acegikmo.com/shapes/docs has most of what you need to get started drawing all the shapes. There are also the included examples for the FPS HUD scene and the Shapes gallery if you want to start tweaking things to see what you can do with all Shapes

But yeah, there aren't a whole lot of tutorials out there yet, but it has been requested a lot, so I should be making some pretty soon!

Freya Holmér
  • Answer
  • Answered

In general, the website at https://acegikmo.com/shapes/docs has most of what you need to get started drawing all the shapes. There are also the included examples for the FPS HUD scene and the Shapes gallery if you want to start tweaking things to see what you can do with all Shapes

But yeah, there aren't a whole lot of tutorials out there yet, but it has been requested a lot, so I should be making some pretty soon!