Uniform Scale with Perspective Camera
Is it possible to allow lines to be uniform scale with a perspective camera?
I tried all of the scale modes and geometry types, but things closer to the camera are always shown with thicker lines.
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Setting thickness space to either pixels or noots will make your line thickness be screen space based rather than world space! Hopefully that does what you want, lemme know otherwise!