Uniform Scale with Perspective Camera

Avatar
  • updated
  • Answered

Is it possible to allow lines to be uniform scale with a perspective camera?
I tried all of the scale modes and geometry types, but things closer to the camera are always shown with thicker lines.

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Pinned replies
Avatar
Freya Holmér creator
  • Answer
  • Answered

Setting thickness space to either pixels or noots will make your line thickness be screen space based rather than world space! Hopefully that does what you want, lemme know otherwise!

Avatar
Freya Holmér creator
  • Answer
  • Answered

Setting thickness space to either pixels or noots will make your line thickness be screen space based rather than world space! Hopefully that does what you want, lemme know otherwise!

Avatar
hayden scott-baron

Oh, noots does the trick perfectly! Sorry for missing that bit, and thanks for answering!!