Uniform Scale with Perspective Camera

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Is it possible to allow lines to be uniform scale with a perspective camera?
I tried all of the scale modes and geometry types, but things closer to the camera are always shown with thicker lines.

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
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Freya Holmér
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Setting thickness space to either pixels or noots will make your line thickness be screen space based rather than world space! Hopefully that does what you want, lemme know otherwise!

Freya Holmér
  • Answer
  • Answered

Setting thickness space to either pixels or noots will make your line thickness be screen space based rather than world space! Hopefully that does what you want, lemme know otherwise!

hayden scott-baron

Oh, noots does the trick perfectly! Sorry for missing that bit, and thanks for answering!!