Masking / Stencil Buffer Support
It would be great to be able to use a shapes object to mask another shapes object.
Maybe possible by adding a way to set stencil flag on a shape?
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Hi,
Is there any plan to add stencil support for masking? We are using Shapes to draw lines to a world map that requires the lines to be masked outside the bounds of the map. Currently, we are setting the alpha to 0 on each point outside the bounds but the results aren't so great:
Any help appreciated!
Thanks, Jake