One draw call per same poligon
I have as much draw calls as much shapes I have on screen. Can the be batched together somehow?
Reporting a bug? please specify Unity version:
2019.3.15f1
Reporting a bug? please specify Shapes version:
2.3.1
Reporting a bug? please specify Render Pipeline:
Unfortunately not - Shapes relies on Instancing rather than batching, because of all the shader properties and how many shapes share meshes. The polygon is an exception - all polygons and polylines are using a unique mesh, so they can't be instanced together
consider using the regular polygon though, if you want instanced hexagons specifically!