Transform gizmos are shaky for Shapes components
I'm not quite sure what's going on, but when moving shapes objects slowly, I can see that the transform gizmo is jumping around weirdly.
This does not happen for "regular" GameObjects given all things equal, e.g. same position in the transform hierarchy, same scale, ...
(Userecho doesn't let me upload GIFs 🛠 )
very likely yeah - pivot center is based on bounds, and my bounds are huge for, reasons~ you can modify the mesh bounds in the C# config, making the bounds smaller, if it would help! otherwise, I don't think there's anything I can do about this unless Unity will do, any of the things that would make it so that I wouldn't need huge bounds in the first place