Does it support Occlusion Culling?

Avatar
  • updated
  • Answered

When displaying a lot of polygon shapes, is it possible to reduce the processing of the parts that are not captured by the camera?

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline
Pinned replies
Avatar
Freya Holmér creator
  • Answer
  • Answered

polygons and polylines specifically should yes, but not any other shapes, for, complicated reasons!

Avatar
Freya Holmér creator
  • Answer
  • Answered

polygons and polylines specifically should yes, but not any other shapes, for, complicated reasons!