Does it support Occlusion Culling?
When displaying a lot of polygon shapes, is it possible to reduce the processing of the parts that are not captured by the camera?
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline
polygons and polylines specifically should yes, but not any other shapes, for, complicated reasons!