Polygon with holes
Hello,
I would like to know if it's possible to create a polygon with holes ? I'm using PolygonPath with coordinates and I would like to use another bunch of coordinates to poke a holes in my Polygon.
Thanks,
Marina
Reporting a bug? please specify Unity version:
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Built-in render pipeline
this is currently not supported, and it's unlikely I'll be adding support for it anytime soon
however, a workaround you can do is to split the mesh manually, and arrange the vertices like this: