Shapes not rendering in URP with 2D renderer
Shapes does not work when using URP with the 2D Renderer. As I have seen in https://shapes.userecho.com/en/communities/1/topics/161-shapes-do-not-render-in-urp-with-2d-renderer this is a known problem. But things have changed, cause as far as I can see the 2D Renderer is not experimental anymore, at least there is an official template for it when creating a new project and I can't see any "(Experimental)" hints in the names of things, like it was the case before.
I got Shapes working in a semi-broken way by using the mentioned
return RenderPipeline.Legacy;
hack. This way it seems to work with the components, but not the immediate mode.
I'd wish I could use Shapes, since I explicitly bought it for 2D URP projects, cause for me it looked like it should obviously work.
this has now been fixed in 4.1.1