Angle start and end of Torus is not reflected in Immediate mode

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  • updated
  • Fixed

Draw.Torus(
radius: 3.0f
, thickness: 0.2f
, angleRadStart: 0.7853982f
, angleRadEnd: 5.497787f
);

In the above code, angleRadStart and angleRadEnd are not reflected.

Can't Torus in Immediate mode change Angle start and Angle end?

Reporting a bug? please specify Unity version:
2020.3.22f1
Reporting a bug? please specify Shapes version:
4.1.3
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline
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Freya Holmér creator
  • Fixed

that's a bug! this has now been fixed for 4.1.4

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ushui

I am touched with the amazingly fast response!

I will use 4.1.4 as soon as it is provided.