Angle start and end of Torus is not reflected in Immediate mode
Draw.Torus(
radius: 3.0f
, thickness: 0.2f
, angleRadStart: 0.7853982f
, angleRadEnd: 5.497787f
);
In the above code, angleRadStart and angleRadEnd are not reflected.
Can't Torus in Immediate mode change Angle start and Angle end?
Reporting a bug? please specify Unity version:
2020.3.22f1
Reporting a bug? please specify Shapes version:
4.1.3
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline
that's a bug! this has now been fixed for 4.1.4