Draw.Text commands not displayed in Editor when paused
Is this expected? The Draw.Text commands used in the HUD example also do not appear until played.
Reporting a bug? please specify Unity version:
      
          2021.2
      
    Reporting a bug? please specify Shapes version:
      
          4.3
      
    Reporting a bug? please specify Render Pipeline:
      
          URP
      
    
hm, this is not expected, it should show up regardless. Shapes Draw.Text is, however, a wrapper for a text mesh pro component, so it's possible there are some odd behaviors with how TMP behaves when paused, that Shapes doesn't take into account