Is there a max limit to the points a polyline can draw?
Have a very long polyline
It stops drawing after around 33000 points, although it would seem that all the points are in the array.
Is that expected?
It stops drawing after around 33000 points, although it would seem that all the points are in the array.
Is that expected?
Thanks
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline
Unity has a limit to the number of vertices it can hold in 3D meshes. After a certain vertex count, you'll have to use multiple polylines. The vertex count also depends on the type of polyline, where the simple polyline has the least amount of vertex data
info on vertex limits in Unity here
https://docs.unity3d.com/ScriptReference/Rendering.IndexFormat.html