Emission Value for Bloom

Avatar
  • updated
  • Completed

It would be cool to be able to set emission in the default shaders for post-process bloom effects.

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Pinned replies
Avatar
Freya Holmér creator
  • Answer
  • Completed

Shapes are emissive by default, and if you want to allow brightness values above 1, then you can enable HDR color pickers by going to Shapes/Open C# Config and then set USE_HDR_COLOR_PICKERS to true, which will then get picked up by any bloom effect you might be using, assuming you've got all the thresholds set up correctly!

Avatar
Freya Holmér creator
  • Answer
  • Completed

Shapes are emissive by default, and if you want to allow brightness values above 1, then you can enable HDR color pickers by going to Shapes/Open C# Config and then set USE_HDR_COLOR_PICKERS to true, which will then get picked up by any bloom effect you might be using, assuming you've got all the thresholds set up correctly!