Any way to use the ColorPicker demo within UI Toolkit?

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Hi, this might not be a question you can answer, but your color picker demo is amazing and exactly what I need. Unfortunately, my whole game is using UI Toolkit and so far I'm using render textures to show the shapes I draw in the 3D world. Would there be an easy way to interact with your Color Picker within the Toolkit UI?


The only way I've been thinking of doing it is somehow controlling the camera raycasts through a render texture, but that seems very complicated.


Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline
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Freya Holmér creator
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I haven't used UIToolkit much yet, so I'm not entirely sure how you'd reimplement it using it I'm afraid! but the source code is all there at least if you'd like to give it a shot

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eric bergevin

Thanks anyway for the reply :) I love that you're a very active developer with your customers. The Shapes tool is amazing and a game changer!

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Freya Holmér creator
Quote from eric bergevin

Thanks anyway for the reply :) I love that you're a very active developer with your customers. The Shapes tool is amazing and a game changer!

I'm glad you like it!