Keep same line thickness regardless of camera distance
Is it possible to draw a line and have its thickness stay the same regardless of how far from the camera you are?
Aka: I want to draw a line in 3d space between 2 objects, but I want that thickness to not change as you get closer to the rendered line.
I assume I can figure out some math for the line thickness to make it wor or w/e, but just seeing if its a native feature first.
Checked the docs but didn't see anything obvious.
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline
line thickness has a thickness space setting
If you want it to have a constant world space size, use meters. If you want it to have a constant screen space size, use pixels or noots
you can read more about them here