How to hide shape behind objects

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Hi, i would like to not see this cone behind my sphere but i don't know how to do that : 

Any idea ?

Image 712

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richard

Ah I see. Thanks for sharing :).

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hugo lammens
Quote from richard

Great.
Can you share the solution?

Yep, there is the solution :

Image 727

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richard

Great.
Can you share the solution?

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hugo lammens
Quote from hugo lammens

Because i want to change it for my cone component which is  defined like that : private Cone cone;

Image 725

Ok i found it, thanks for this.

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hugo lammens
Quote from hugo lammens

Oh ok, i see , but what is 'YourShapesProperty', is there any way to have an access to this ?

Because i want to change it for my cone component which is  defined like that : private Cone cone;

Image 725

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hugo lammens
Quote from richard

I see.
If its an enum you have to assign it to something. If you want to leave out only the Green part you can do something like bitwise OR:

YourShapesProperty = ColorWriteMask.Alpha | ColorWriteMask.Blue | ColorWriteMask.Red;

Oh ok, i see , but what is 'YourShapesProperty', is there any way to have an access to this ?

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richard
Quote from hugo lammens

I have this function, i think i have to use it but i don't know how : 

Image 723

It's not working : 

Image 724

I see.
If its an enum you have to assign it to something. If you want to leave out only the Green part you can do something like bitwise OR:

YourShapesProperty = ColorWriteMask.Alpha | ColorWriteMask.Blue | ColorWriteMask.Red;
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hugo lammens
Quote from hugo lammens

It 's a shape parameter, not a unity one.

I have this function, i think i have to use it but i don't know how : 

Image 723

It's not working : 

Image 724

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hugo lammens
Quote from richard

I have no experience yet witch the Color Mask parameters. However I found something in the Unity documentation after a quick search. It mentions the color channel parameters and some example code.
Maybe this helps.

It 's a shape parameter, not a unity one.

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richard

I have no experience yet witch the Color Mask parameters. However I found something in the Unity documentation after a quick search. It mentions the color channel parameters and some example code.
Maybe this helps.

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hugo lammens
Quote from richard

If the cone and the sphere are drawn with Shapes you can take a look at this section in the documentation.

If one of the Object is not a Shapes object you can use the Draw.ZTest property. It has different possible settings:
(Draw.ZTest = CompareFunction.LessEqualDraw.ZTest = CompareFunction.Always, ...).

Ok thanks for this, i will look at it, i have another question , do you know how we can play with  color mask  parameter, i want to disable the green part : 

Image 721

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richard

If the cone and the sphere are drawn with Shapes you can take a look at this section in the documentation.

If one of the Object is not a Shapes object you can use the Draw.ZTest property. It has different possible settings:
(Draw.ZTest = CompareFunction.LessEqualDraw.ZTest = CompareFunction.Always, ...).