Animating polyline from point a to point b
How do you animate the polyline from point a to point b?
I use navmesh.calculatepath to get the corners then put that on the polylines points.
I animated the LineRenderer before but it's the performance and clipping issues made me switch to Shapes Polylines.
I can't seem to use the Vector3.Lerp on the IEnumerator because it's only drawing one line and it's on reverse
are you trying to animate a specific point in the polyline, or all points in a polyline? (what does your code look like?)