Drawing an Arc with Z as Y
In my scene, x represents the horz position, y is the height from the ground, and y is vert. I've been able to use Draw.Line and Draw.Quad because I can specify location using Vector3, but the Draw.Arc seems to draw using x,y when I really need x,z--so the arc is displayed, but it's flipped. How can I get it to draw using x,z? Thanks!
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