Changing Color while Disc GameObjcet is not active gives error
private Disc _disc
public void something() {
_disc.SetActive(false)
_disc.ColorOuter = Color.Red
}
When you try to change the color of the component while the object is Not Active, it returns a null reference. Is there a reason for this?
Reporting a bug? please specify Unity version:
2020.1.2f1
Reporting a bug? please specify Shapes version:
Shapes 2.0.0
Reporting a bug? please specify Render Pipeline:
this has now been fixed in 2.2.1, thanks for the report!