General performance tips for many Shapes
I am trying to draw lines created and imported from a CAD software.
There are multiple 1000 of Lines, Arcs, Polylines, Splines and Text elements.
Currently I'm creating one GameObject for each (except Text) element. No immediate drawing. Build-in RenderPipeline.
Many lines have different positions but not so many different characteristics (color, thickness, style etc). Perhaps 20 different styles in total
On an example scene I'm using for tests has > 65000 lines, > 20000 arcs, > 500 splines.
Batches: 5400, Saved by batching ~75000
Anything I can try to improve this? Running quite low on high end PC