Can Shapes be applied in screen space?
Loving Shapes - great stuff!
I'd like to use the Draw.Matrix functionality to set a world view projection matrix (allowing me to draw shapes in absolute screen space, i.e. based on mouse cursor position). However, I'm having trouble getting this working (although if I hand multiply the points into world space using my created transform it works fine).
Should I expect shapes to support these kinds of matrices, and if so, would you mind sharing up any sample code that has this working (both the generation of the matrix, and its application).