Is there a better way to create complex Volumetric 3D lines without creating a Line component for each part?
Hi I am using Volumetric 3D Lines for my project to create somewhat complex lines such as this one.
The issue is it generates too many unnecessary line components. Do you have any advice to optimize this? Thanks.
Reporting a bug? please specify Unity version:
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URP
Hello, can I have some support on this? Thank you very much.