Issues with changing alpha value of Polyline in Immediate Draw mode
While using DOTween to try and change the color and alpha of a polyline in script, I noticed an interesting issue. The tween allowed me to decrease the alpha of my line, but not increase it. If for instance I set the initial color of my polyline to clear, it will remain clear even after the tween executes. However, if I set the color to solid white with an alpha of 1, the alpha will decrease to the proper value. This remains true if I set the alpha to something like .1f, it will remain mostly translucent without ever increasing the alpha value.
I have an update to this - I tried doing it with just a normal game object as well and got the same issue. Seems like it's not just an immediate mode bug, I just seem to be unable to increase the alpha of an object during runtime