Polyshape Handles - create active state for handles that you selected in inspector

  • updated
  • Under Consideration

Love the Polyshape handles but it would be great to be able to see which one you are impacting in the inspector.
One solution could be to create active state for handles in the scene view, corresponding to the one you selected in inspector.

As soon as you get more than maybe 10 handles the solution becomes a bit hard to work with, but that's another issue.

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version: