Getting [Error] Destroying assets is not permitted to avoid data loss in Unity 6 / Shapes 4.5.0 in the Editor
Hi when I play my scene in the Unity 6 editor (with Shapes 4.5.0), I am getting the following error when I stop the scene. This didn't happen previously when I was on Unity 2022.3.x and Shapes 4.3.x. This can be reproduced by opening the Shapes Gallery sample scene.
[Error] Destroying assets is not permitted to avoid data loss.
If you really want to remove an asset use DestroyImmediate (theObject, true);
Object.Destroy()
ShapesExtensions.TryDestroyInOnDestroy() at /Shapes/Scripts/Runtime/Utils/ShapesExtensions.cs:84
82: }; // execute late in this editor frame, if still not playing
83: else
--> 84: Object.Destroy( obj );
85: #else
86: Object.Destroy( obj );
ShapeRenderer.TryDestroyInstancedMaterials() at /Shapes/Scripts/Runtime/Components/ShapeRenderer.cs:382
380: if( instancedMaterials[i] != null ) {
381: if( inOnDestroy )
--> 382: this.TryDestroyInOnDestroy( instancedMaterials[i] );
383: else
384: instancedMaterials[i].DestroyBranched();
ShapeRenderer.OnDestroy() at /Shapes/Scripts/Runtime/Components/ShapeRenderer.cs:349
347: this.TryDestroyInOnDestroy( rnd );
348: this.TryDestroyInOnDestroy( mf );
--> 349: TryDestroyInstancedMaterials( inOnDestroy: true );
350: }