Masking Shapes or textures with another Shape?
We love your Shapes asset, but for our game/app we need to find a way to add a grid-like, or checkerboard pattern inside a polygon shape. The polygon can be adjusted at any point and to any shape while retaining the grid inside.
Is there a way to create that pattern with other shapes, then mask it out to show as the fill of the polygon? Or is therer a way to add a texture inside the polygon? I understand Shapes is not designed to work with textures, but I'm asking while crossing my fingers, so that might help. ;)
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline
Shapes allows you to set stencil buffer values, so it should be possible yes, assuming your materials/rendering stack is set up to also read from stencil values in that way!
unity's old stencil buffer page has pictures and info on how to use it for masking:
https://docs.unity3d.com/550/Documentation/Manual/SL-Stencil.html