'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete
Obsolete warnings in Unity 6 around PlayerSettings (ShapesImportState.cs)
A minor issue but like to keep myself free of warnings!
Obsolete warnings in Unity 6 around PlayerSettings (ShapesImportState.cs)
A minor issue but like to keep myself free of warnings!
Thank you - any ETA when the version with this fix will be available?
Perhaps related to this, I upgraded to 6.0.47 and gots loads of warnings about:
Unable to find a font file with the specified Family Name [System Normal] and Style [Regular].
Unable to load font face for [System Normal]. Make sure "Include Font Data" is enabled in the Font Import Settings.
Can't Generate Mesh, No Font Asset has been assigned.
However this may not be a Shapes issue - having trouble replicating with only Shapes in a project.
But just importing shapes to a new 6.0.47 will also get the annoying new font warning in the console: Font Asset [Inconsolata-SemiBold SDF] Units Per EM set to 1000. Please commit the newly serialized value.
this has now been fixed for the next version!