Opaque Discs Drawing Over Cnavas
I am drawing opaque discs in immediate mode using "beginCameraRendering" but they draw on top of world space canvases. Is there anything I can do to fix this?
Reporting a bug? please specify Unity version:
2022.3.27f1
Reporting a bug? please specify Shapes version:
4.3.1
Reporting a bug? please specify Render Pipeline:
URP
Updated to 4.5.0 and this problem still seems to be the case.