Opaque Discs Drawing Over Cnavas

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  • updated

I am drawing opaque discs in immediate mode using "beginCameraRendering" but they draw on top of world space canvases. Is there anything I can do to fix this?

Reporting a bug? please specify Unity version:
2022.3.27f1
Reporting a bug? please specify Shapes version:
4.3.1
Reporting a bug? please specify Render Pipeline:
URP
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Harper Rhett

Updated to 4.5.0 and this problem still seems to be the case.