Add public property for Sorting Layer and Sorting Order?
The inspector fields seem to edit the values of the mesh renderer; it would be nice to have some way to access them via code!
Maybe a get accessor on the mesh renderer would do it but it's not as intuitive since the component is hidden.
This is mostly to change the sorting order at runtime.
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
sure! Shapes now have SortingLayerID, SortingOrder and SortingLayerName properties exposed