Weird rendering issue on disc (URP, Quest 3)

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We are using shapes to create some discs for our Spatial UI


Below you see 2 versions

1. Small red disc 

2. Large white disc with dashed green lines

The discs work fine for all of the smaller stations, but for some reason the larger ring (white and green) are rendered at a really low resolution.

We use Unity 6000.1.3f1, with the URP, and build for the Meta Quest 3

The discs look fine in the editor, but not in the actual build, do you know what could cause this visual error?

Image 908

Reporting a bug? please specify Unity version:
6000.1.3f1
Reporting a bug? please specify Shapes version:
4.5.0
Reporting a bug? please specify Render Pipeline:
URP
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Freya Holmér creator

what does it look like when it's working correctly?

this might be related to screen space sizing issues on VR platforms, but, if it's only in builds it sounds more like a shader cache issue or a unity bug

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wilco boode

Hi, thank you for the quick reply.

It looks perfectly fine in editor, everything is crisp.

It seems to be somewhat related to scale, but we cant really figure out what. We only see it on these big objects, almost as if they were rendered at a low resolution and then stretched out.

We expect that its something Unity does,but so far we havent been able to figure out exactly what the issue is (nor have we been able to reproduce it in the editor).

A clean build did not fix the issue. We also tried regenerating the primitives.

Image 909