Weird rendering issue on disc (URP, Quest 3)
We are using shapes to create some discs for our Spatial UI
Below you see 2 versions
1. Small red disc
2. Large white disc with dashed green lines
The discs work fine for all of the smaller stations, but for some reason the larger ring (white and green) are rendered at a really low resolution.
We use Unity 6000.1.3f1, with the URP, and build for the Meta Quest 3
The discs look fine in the editor, but not in the actual build, do you know what could cause this visual error?
what does it look like when it's working correctly?
this might be related to screen space sizing issues on VR platforms, but, if it's only in builds it sounds more like a shader cache issue or a unity bug