Windows build error with WebGL
Shader Compiler Socket Exception: Terminating shader compiler process
Shader compiler: Compile Shapes/Line 3D Additive - Pass 0, Vertex Program: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log.
Shader error in 'Shapes/Line 3D Additive': Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log.
Theres about another dozen of these errors.
I'm trying to build one scene with only a single prefab that contains two discs.
When I run using Unity, everything is fine.
I've regenerated shaders & draw overloads but it has not helped.
Okay, I think we finally have an answer
Thanks everyone for trying to figure out this hecking nightmare of an issue! <3