GLSL compilation failed: `vs_TEXCOORD3' undeclared, cannot construct `vec4' from a non-numeric data type
On import / reimport into fresh project on Ubuntu 20.04 with any build target and any render pipeline setting, four shaders fail to compile:
- Regular Polygon Additive
- Regular Polygon Multiplicative
- Regular Polygon Opaque
- Regular Polygon Transparent
All errors are line-number variants of:
GLSL compilation failed:
0:72(25): error: `vs_TEXCOORD3' undeclared
0:72(20): error: cannot construct `vec4' from a non-numeric data type
Reporting a bug? please specify Unity version:
2019.4.10f1
Reporting a bug? please specify Shapes version:
2.3.0
Reporting a bug? please specify Render Pipeline:
this has been fixed in the upcoming 2.3.1